Series: Solving Gentoo Rescue

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Rescuing Gentoos with a Rust Solver (Part 2)

Rescuing Gentoos with a Rust Solver (Part 2)

And here we have Part 2! It’s not been that long for you, but since the first part took six months for me to actually get around to writing it… well, this is much better!

Things get a bit more complicated this time, with buttons that can open/close doors and even holes in the floor and BOMBS. But what’s really crazy is how we actually get around to solving how to get to new sublevels this time… and how to take penguins back out of them. Things are getting complicated!

Here are all of the commits from part 1 up through part 2.

And here are all of the parts in this series so far:

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Rescuing Gentoos with a Rust Solver (Part 1)

Rescuing Gentoos with a Rust Solver (Part 1)

Months ago now1, I started playing Gentoo Rescue (after seeing the Aliensrock video). At the core, it’s a Sokoban style puzzle game where you have to guide cute little sliding penguins to their color coded nests… but oh man does it start getting more complicated quickly.

On top of that, it has a really interesting nesting level concept–the level select screens are levels themselves. You can go several ’levels’ deep into levels or eventually further back out. And that’s just with how far I’ve gotten so far…

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