Factorio Achievement Hunting: Lazy Bastard / 100%

And here it is, a month and a half later:

all-done

We did it!

This time, I had a quick save game in order to crank through a train in 90 minutes (that was actually closer than the 8 hour run, believe it or not) and then it’s time for the long hall. I have two achievements left to achieve:

  • Mass production 3 - produce 20M green chips (I had ~13M before this run)
  • Lazy bastard - win the game with no more than 111 hand crafts

It’s … actually not that hard, just long. There are guides out there for what your 111 hand crafts can be. With recipe changes, you only need 103. Then you can turn off hand crafting permission (/permissions is allowed) and… just do everything by hand. You don’t even need biters on.

All together, it took about 28 hours to set up my rocket for Lazy Bastard… but I wanted that one to be last.

It may have taken another 30 hours to complete the remaining 7 million circuits…

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Factorio Achievement Hunting: There is no Spoon

Factorio is an absolutely delightful game. Recently though, I’ve been taking a look at my Steam Achievements for it and realized… I’m not that far off.

So I decided to take a chance on a few runs to finish things off.

For this first run, I was going for:

  • Raining bullets - don’t build any laser turrets
  • Steam all the way - don’t build any solar panels
  • No time for chitchat - beat the game in 15 hours
  • There is no spoon - beat the game in 8 hours

You can’t turn biters off all the way (for any of these), but you can turn them down enough that it won’t be a problem. 8 hours is… tight enough, so that’s what I did.

I did also crank up resources, but other than that, it’s a standard vanilla game.

And away we go!

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[Factorio: SE-K2-BZ; Hours 14-24] Starting trains

Been a bit. I … did not realize just how much a bit though. 10 hours? I must have left it running at some point… really I must have. 😄

In any case, the big change this time has been a massive extension of the main bus (about double) along with initial implementation of a gigantic rail network.

Table of Contents

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[Factorio: SE-K2-BZ; Hours 8-13] Making a bus

You thought I’d forgotten, didn’t you? Well, yeah. It took a while, but I’m still here!

The main reason that it took so long is… I got sick of spaghetti. I like building like that, but for something the scale of what I’m attempting, it just doesn’t work.

Enter: the main bus:

The map: zoomed out

Or as a rendered view with mapshot (I was planning to include that, but the output is a few hundred MB. Perhaps in another post).

The map: rendered

Off we go to the east. As I mentioned in the first post, there are no biters on Nauvis, so I’m safe to do whatever is needed until I get off world.

Table of Contents

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[Factorio: SE-K2-BZ; Hours 1-7] Hello world

Factorio is an absolute masterpiece of a game. It’s perfect for a brian like main that loves to build things up, solve problems, and make things work. Perhaps too perfect. To date, I’ve put almost 2000 hours into the game over a number of runs, getting more complicated each time. Most recently, I’ve started a heavily modded run based around Space Exploration (adds planets!), Krastorio2 (designed to work with SE, think of it as Factorio++), LTN (automatic trains), Rampant (better enemies, although disabled on Nauvis), and the entire Brevven suite of a half dozen additional materials. If you’d like a full list of mods, I’ve included one at the end of this post.

It should be fun. 😄

I figured this time around, I should actually post my progress. Probably not straight up videos, although that’s a possibility at some point, but rather screenshots and perhaps a few short clips. If you’re interested, take a look, drop me a line. I’d love to chat about it. If not, just skip over it. This is as much for me (supplemental memory go!) as anything. 😄

A gif

It’s it just so much fun to watch?

Onward!

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