Spend a month making one beautiful thing per day, given a bunch of prompts. A month late, but as they say, ’the second best time is now'.
Let’s do it!
23) Moiré
Wikipedia: Moiré
Spend a month making one beautiful thing per day, given a bunch of prompts. A month late, but as they say, ’the second best time is now'.
Let’s do it!
Wikipedia: Moiré
Spend a month making one beautiful thing per day, given a bunch of prompts. A month late, but as they say, ’the second best time is now'.
Let’s do it!
So far, we’ve had three different ideas for figuring out the author of an unknown paper (top n word ordering in Part 1 and stop word frequency / 4-grams in Part 2). Here’s something interesting though from the comments on the Programming Praxis post:
Globules said July 19, 2013 at 12:29 PM Patrick Juola has a guest post on Language Log describing the approach he took.
Last time, we used word rank to try to figure out who could possibly have written Cuckoo’s calling. It didn’t work out so well, but we at least have a nice framework in place. So perhaps we can try a few more ways of turning entire novels into a few numbers.
About two weeks ago, the new crime fiction novel Cuckoo’s Calling was revealed to have actually been written by J.K. Rowling under the pseudonym Robert Galbraith. What’s interesting is exactly how they came to that conclusion. Here’s a quote from Time magazine (via Programming Praxis):
The voting period for Ludum Dare 26 has ended, which means that now we have some results! Before I post my own, take a moment to check out the overall leaders. Given that there were 2346 games submitted (1610 in the compo and 736 in the jam), there are bound to be some real gems in there.
So when I got home, I decided that I really didn’t want to miss another Ludum Dare. Granted, there was only about two hours left in the competition. I’m good, but I’m not that good. 😄
Also, I really wanted to make a web-based game, which meant either write another game in Java (suboptimal) or learn how to write a game in Flash or JavaScript. Nothing like a last minute decision to use an unfamiliar framework and write a game in less than 24 hours. 😄
In the end, I did it in six.