Another day, a slightly better way to implement Lunar Arithmetic in Rust. Give the previous post a read if you need a quick refresher on what Lunar integers are. Otherwise, here are two better (I hope) ways to solve the same problem.
Another day, a slightly better way to implement Lunar Arithmetic in Rust. Give the previous post a read if you need a quick refresher on what Lunar integers are. Otherwise, here are two better (I hope) ways to solve the same problem.