This one has been sitting in my backlog for a while and its been a while since I’ve gotten to write a programming post1, but now seems as good time as ever: Twitter puzzle
This one has been sitting in my backlog for a while and its been a while since I’ve gotten to write a programming post1, but now seems as good time as ever: Twitter puzzle
Last Thursday I wrote a post about generating Perlin/simplex noise in Racket. Later that day, I posted to the Racket mailing list asking how I could make it faster. What resulted was a whole sequence of responses (primarily about Typed Racket) and a bit of a rabbit hole that I’m still trying to wrap my head around.
Many games need noise. No, not that noise–this noise. Or better yet, this noise. More seriously, noise in this context refers to psuedo-randomly generated images that can be used for natural looking terrain generation1. Something like this: