Programming, Topic: Generative Art

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Genuary 2026.30: Bug

Genuary 2026.30: Bug

A throwback to what’s probably one of my earliest programming projects (originally in qbasic…): bugs!

It’s very simple: each frame, each bug moves randomly and the draws a dot.

That’s really it.

I’ve updated it a bit with various parameters to tweak. Play with them. See what they do!

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Genuary 2026.27: Lifeform

Genuary 2026.27: Lifeform

So this one really fits better for Genuary 2026.25: Organic Geometry and that one is a lifeform like this one, so… we’ll consider them swapped or something.

Anyways, spawn branching nodes and draw a bunch of squares. Not only an organic looking lifeform but creepy to boot! I do love it without borders and with fade.

Be careful with high child count without either a high segment length or death rate to compensate, it will get slow.

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