Programming, Topic: Games

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Sandbox - And so it begins

For the past few years, I’ve been fascinated by falling sand / particle simulation type games (like this one).  Enough so that I’ve set out to make one a fair number of times.  Each time, I’ve advanced my own techniques by a little bit, finding new and better ways to make digital sand.

This time around, I’m going to try to use C# with SDL.NET for all of my graphical work and a simple grid for all of the particle data.  Rather than looping over the grid, I will be using quadtrees to only update the regions that actually need to be updated.  So far the results are promising!

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