Not much in the way of screenshots today, but I did manage to add quite a lot of framework for content (which I’m going to spend tomorrow fleshing out). Now, the player has four stats (Might, Vigor, Intellect, and Sanity; I don’t think those were the original stats but I don’t have a copy at the moment to check). Each of them starts at a random value from 2 to 5. If any reaches 0, game over.
Also, to actually make use of said stats, there are two new kinds of definitions that you can stick in the data folder to automatically be used by the game: events and items.
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