# Ludum Dare 30: Sandbox Battle

And here we are again. Ludum Dare. Taken directly from their about page…

Ludum Dare is a regular accelerated game development Event. Participants develop games from scratch in a weekend, based on a theme suggested by community.

More specifically, the goal is to make a game from scratch in 48 hours. You’re allowed to use publicly available frameworks and code libraries, but no art or other assets. Previously, I missed the original start time. So although I made my game in 48 hours, it didn’t qualify. This time around, I’m starting on time.

# Cracker Barrel Peg Game, Part 3

If you were paying attention when I posted part 2 to GitHub (pegs.rkt), you might have noticed a function I hadn’t talked about: play

# Cracker Barrel Peg Game, Part 2

Hey, remember that post a few days ago about the Cracker Barrel peg game? Right at the end, I mentioned that there would be a part two, all about how to bend the puzzle at least a bit to your advantage. Basically, rather than finding the first solution to the peg game, we’re going to find all of them. From there, we can determine which moves are easier to win from, which are harder, and which are downright impossible. Let’s do it!

# Cracker Barrel Peg Game

Ever been to Cracker Barrel? Remember that peg game? It seems that rather a few people are interested in how to solve it: Google. Let’s do that.

# Racket Roguelike: Post-mortem

Almost four months ago, I started writing a series on how to write a roguelike in Racket. I believed then as I believe now that Racket is an excellent all around language and that I would like to see more done with it–particularly in games.

# Racket Roguelike 10: Levels via automata!

Last week we made mazes on a regular grid using the noise generators. That was pretty neat, but it got me thinking. What other ways do we have to procedurally generate interesting level patterns?

# Racket Roguelike 9: Daedalus' wrath!

I think by now it’s well past time that we got to adding a bit more content. So far, here’s what we have (bolded entries we actually used in day 8):

• entities: rat, goblin, bomb, bomber goblin
• armor: leather, chain, plate, enchanted
• weapons: club, dagger, battle axe, longsword, magic sword
• potions: health potion
• coins: copper, silver, gold, platinum
• levels: forest, caves

We can do better than that though!

# Racket Roguelike 8: A million words!

If a picture is worth a thousand words, surely an animated GIF is worth a few more than that. 😄

# Racket Roguelike - Going on hiatus

It’s hard to believe that it’s already been almost two months since I first started this series. In that time, it’s grown and changed rather a lot.