I’ve got particles working!
It’s probably not nearly as efficient as it’s going to have to be, but it’s a start?
I’ve got particles working!
It’s probably not nearly as efficient as it’s going to have to be, but it’s a start?
It’s so squish!
That is not at all what I intended, but I kind of love it, so for the moment, it stays in.
To get this far, I had a heck of a time trying to figure out Godot’s physics engine, but I’m learning quickly!
Update!
I have basic blocks that fall by themselves and that I can move around with left/right on the keyboard. They will collide with each other and the walls/floor, and once they stick, a new block will spawn.
It’s been a while since I’ve last done a Ludum Dare. I felt the itch though, so let’s do it again.
Ludum Dare is an online event where games are made from scratch in a weekend. Check us out every April and October!
The theme this time: Keep it alive
I don’t know if I’ll make it all the way through or actually finish a game. But I’m going to give it a try!
First we had Procedural Invaders. Then we used them fill up space with Fractal Invaders. But we’re not quite done yet! This time, let’s mix things up a bit and make Invader Fractals.
Today’s post is a follow up to Sunday’s post Procedural Invaders. This time around, we’re going to work through two different space filling algorithms in order to eventually generate something like this:
Today’s post comes from a long line of ‘inspired by posts’ all pretty much leading back (so far as I can tell) to this post by j.tarbell: invader.procedural from 2003.
The basic idea is that we want to generate ‘invaders’ in the style of space invaders. Except we don’t want 10 or 20, we want tens of thousands. So how do we do it? Well, take a look at this:
Quick update this morning: I managed to get a ‘demo mode’ working. Now when you first start the game, the boxes will be whizzing around in the background giving you an idea of what you’re about to get yourself into!
A few hours later and we’ve already finished (or at least made good progress on) two of the goals that I was hoping for: