Programming, Topic: Games

Recent posts (Page 2 of 7)

LD46: Squishy squishy

LD46: Squishy squishy

It’s so squish!

That is not at all what I intended, but I kind of love it, so for the moment, it stays in.

To get this far, I had a heck of a time trying to figure out Godot’s physics engine, but I’m learning quickly!

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Ludum Dare 46: Tetris Sand

Ludum Dare 46: Tetris Sand

It’s been a while since I’ve last done a Ludum Dare. I felt the itch though, so let’s do it again.

Ludum Dare is an online event where games are made from scratch in a weekend. Check us out every April and October!

The theme this time: Keep it alive

I don’t know if I’ll make it all the way through or actually finish a game. But I’m going to give it a try!

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Procedural Invaders

Procedural Invaders

Today’s post comes from a long line of ‘inspired by posts’ all pretty much leading back (so far as I can tell) to this post by j.tarbell: invader.procedural from 2003.

The basic idea is that we want to generate ‘invaders’ in the style of space invaders. Except we don’t want 10 or 20, we want tens of thousands. So how do we do it? Well, take a look at this:

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