What feels like a million years and a lifetime ago, I wrote up a library for perlin and simple noise in Racket. Inspired by Jens Axel Søgaard’s new Sketching library (processing in Racket) and a conversation thereabout, I figure it’s about time to push noise to the
raco package manager!
And so it ends.
As part of Ludum Dare, you’re supposed to review games. Here are some of my favorites (in the order I reveiwed them, so no particular order).
EDIT: I have included a v1.1 update that fixes a few minor bugs. Feel free to play either the official v1.0 build or the slightly updated (~10 minutes) v1.1 build with:
And there you have it. This page will serve as the main entry for Ludum Dare. If you’d rather download an executable for Windows/OSX/Linux, you can do so on the GitHub release page:
Speaking of which, per the Ludum Dare rules (and because I would have anyways), the full source code:
MIT Licensed. I would appreciate a comment if you do anything cool with it.
Ludum Dare page, if you’d like to see my entry:
Some updates since last time:
I made a game y’all!
Got some sleep and BACK AT IT!
The performance is terrible (sub 10 FPS on a pretty decent desktop and I want to try to run it in a browser…), but it’s working.
I’ve got particles working!
It’s probably not nearly as efficient as it’s going to have to be, but it’s a start?
It’s so squish!
That is not at all what I intended, but I kind of love it, so for the moment, it stays in.
To get this far, I had a heck of a time trying to figure out Godot’s physics engine, but I’m learning quickly!