Stateful Solvers and Iterators

Rust, yet again! Let’s take what we did last time with Solving Sudoku (again) and improve the code structure a bit more.

Goals:

  • Create a ‘Solver’ struct that can maintain state (such as how many states we’ve visited, how much time we’ve spent)
  • Track the above stats
  • Turn the ‘Solver’ into an iterator which will iterate through given solutions (a single call will give the first solution or you can run through the iterator to get all of them)

If you’d like to follow along, I’ve started uploading the code here: https://github.com/jpverkamp/rust-solvers

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AoC 2021 Day 23: Amphipodinator

Source: Amphipod

Part 1: Given 4 rooms full of amphipods with various energy costs for movement (a=1, b=10, c=100, d=1000) and a hallway, how much energy does it take (at minimum) to sort the amphipods into their own rooms with the following conditions:

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AoC 2021 Day 21: Dicinator

Source: Dirac Dice

Part 1: Play a simple game (describe below) with a loaded D100 (that always rolls 1, 2, 3, … 99, 100, 1, …). Return the score of the losing player times the number of times the die was rolled.

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AoC 2021 Day 12: Submarine Spider

Source: Passage Pathing

Part 1: Given a list of edges in a bi-directional graph, count the number of paths from start to end such that nodes named with lowercase letters are visited once, and nodes with uppercase letters can be visited any number of times.

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