The earliest memory I have of ‘programming’ is in the early/mid 90s when my father brought home a computer from work. We could play games on it … so of course I took the spreadsheet program he used (LOTUS 123, did I date myself with that?) and tried to modify it to print out a helpful message for him. It … halfway worked? At least I could undo it so he could get back to work…

After that, I picked up programming for real in QBASIC (I still have a few of those programs lying around), got my own (junky) Linux desktop from my cousin, tried to learn VBasic (without a Windows machine), and eventually made it to high school… In college, I studied computer science and mathematics, mostly programming in Java/.NET, although with a bit of everything in the mix. A few of my oldest programming posts on this blog are from that time.

After that, on to grad school! Originally, I was going to study computational linguistics, but that fell through. Then programming languages (the school’s specialty). And finally I ended up studying censorship and computer security. That’s about where I am today!

But really, I still have a habit of doing a little bit of everything. Whatever seems interesting at the time!

Cyclic equality

In today’s post from Programming Praxis, the goal is to check if two cyclic lists are equal. So if you have the cycles ↻(1 2 3 4 5) and ↻(3 4 5 1 2), they’re equal. Likewise, ↻(1 2 2 1) and ↻(2 1 1 2) are equal. But ↻(1 2 3 4) and ↻(1 2 3 5) are not since they have different elements while ↻(1 1 1) and ↻(1 1 1 1) aren’t since they have different elements.

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Racket Roguelike 1: A GUI, screens, I/O, and you!

Last time, we started with writing the ascii canvas we’ll use as our GUI. Now we get to start the tutorial itself. Toady we have a four part goal:

  • Create the initial GUI, including an ascii-canvas
  • Create a ‘screen’ abstraction to handle the current game state (menus, inventory, and the game itself)
  • Deal with input from the user and changing between screens
  • Draw an @ on the screen that can move around (the Roguelike equivalent of hello world)

So let’s get to it!

(If you’d like to follow along, you can can see the full source code here: just day 1, everything so far)

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