The earliest memory I have of ‘programming’ is in the early/mid 90s when my father brought home a computer from work. We could play games on it … so of course I took the spreadsheet program he used (LOTUS 123, did I date myself with that?) and tried to modify it to print out a helpful message for him. It … halfway worked? At least I could undo it so he could get back to work…

After that, I picked up programming for real in QBASIC (I still have a few of those programs lying around), got my own (junky) Linux desktop from my cousin, tried to learn VBasic (without a Windows machine), and eventually made it to high school… In college, I studied computer science and mathematics, mostly programming in Java/.NET, although with a bit of everything in the mix. A few of my oldest programming posts on this blog are from that time.

After that, on to grad school! Originally, I was going to study computational linguistics, but that fell through. Then programming languages (the school’s specialty). And finally I ended up studying censorship and computer security… before taking a hard turn into the private sector to follow my PhD advisor.

Since then, I’ve worked in the computer security space at a couple of different companies. Some don’t exist any more, some you’ve probably heard of. I still program for fun too, and not just in security.

But really, I still have a habit of doing a little bit of everything. Whatever seems interesting at the time!

LD46: Tetris Life v1.0

Controls:

  • Left and right to move the block and forth
  • Z and X to rotate it (or crash into things)
  • If a block gets stuck, you can hit ENTER to lock it in place
  • ESC to quit the current level

Goals:

  • To win: Get the plants to the top of the level
  • To lose: Kill off all of the plants #keepitalive

EDIT: I have included a v1.1 update that fixes a few minor bugs. Feel free to play either the official v1.0 build or the slightly updated (~10 minutes) v1.1 build with:

  • Add a ceiling
  • Correctly scale target
  • Scale control speed by difficulty

And there you have it. This page will serve as the main entry for Ludum Dare. If you’d rather download an executable for Windows/OSX/Linux, you can do so on the GitHub release page:

Speaking of which, per the Ludum Dare rules (and because I would have anyways), the full source code:

MIT Licensed. I would appreciate a comment if you do anything cool with it.

Ludum Dare page, if you’d like to see my entry:

Some updates since last time:

  • Music!
  • More elements!
  • Polish!

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LD46: IT'S WORKING!

IT’S WORKING!

The performance is terrible (sub 10 FPS on a pretty decent desktop and I want to try to run it in a browser…), but it’s working.

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LD46: Particles!

I’ve got particles working!

It’s probably not nearly as efficient as it’s going to have to be, but it’s a start?

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LD46: Squishy squishy

It’s so squish!

That is not at all what I intended, but I kind of love it, so for the moment, it stays in.

To get this far, I had a heck of a time trying to figure out Godot’s physics engine, but I’m learning quickly!

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LD46: Tetris is working! (sort of)

Update!

I have basic blocks that fall by themselves and that I can move around with left/right on the keyboard. They will collide with each other and the walls/floor, and once they stick, a new block will spawn.

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Ludum Dare 46: Tetris Sand

It’s been a while since I’ve last done a Ludum Dare. I felt the itch though, so let’s do it again.

Ludum Dare is an online event where games are made from scratch in a weekend. Check us out every April and October!

The theme this time: Keep it alive

I don’t know if I’ll make it all the way through or actually finish a game. But I’m going to give it a try!

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Command line AES with openssl (and tar)

I had a script that would take a file and a passphrase and either encrypt it or, if already encrypted, decrypt it. It worked well enough and I got to play with the struct library. But it was home grown–so not compatible with anything–and didn’t properly validate anything. It worked well enough, but perhaps I could do something better.

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