CodeCrafters: Build Myself a Grep

I recently stumbled across CodeCrafters again1. In a nutshell, they give a number of ‘Build Your Own…’ courses, each of which will automatically create a repo for you, guide you through solving the program step by step, and provide some feedback on the way.

On one hand, it’s a freemium (one problem a month is free) / paid service. I wish they had tiers. I really think their monthly fee is a bit steep for what they offer (we’ll come back to that). But on the other hand, it’s a neat tool and I’ve been wanting some more larger programming projects to learn more Rust on, so away we go!

First up, grep!

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TestIT - Integration Testing for My Rust Solvers

One of the problems (of a sorts) I’ve been having with my series on Rust Solvers is that, for each input puzzle, I need a way to save one or more ‘known good’ solutions so that when I change and add new functionality, I can verify that I’ve either not changed the solution or found another valid one.

Integration tests as it were.

So far, I’d been building this into each solution. While this worked perfectly fine, it’s a bit annoying to copy and paste to each binary, and then have to edit each test case with the answers.

An example run

Enter: testit:

# First run, without --db/--save for previous runs
$ testit \
  --command "./target/release/golf-peaks" \
  --files "data/golf-peaks/**/*.txt" \
  --timeout 60

data/golf-peaks/1-1.txt: New success:
1-↗

===

data/golf-peaks/1-10.txt: New success:
1-↘ 3-↙ 2-↘

===

...

data/golf-peaks/9-8.txt: New success:
1/3-↘ 1/2-↖ 1/↗ 2/1-↖ 1/1-↗

===

data/golf-peaks/9-9.txt: New success:
1-↗ 1/↘ 1-↘ 4-↗ 3-↘ 1/1-↗

===

data/golf-peaks/Credits.txt: New success:
4-↖ 5-↗ 3-↗ 6-↘

===


Summary:
	Successes: 121 (121 new)
	Failures: 0
	Timeouts: 0

# Later runs
$ testit \
  --command "./target/release/golf-peaks" \
  --files "data/golf-peaks/**/*.txt" \
  --timeout 60 \
  --db testit/golf-peaks.json \
  --save


Summary:
	Successes: 121 (0 new)
	Failures: 0
	Timeouts: 0

Pretty cool, I do think. 😄

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The Golf (Peaks) of Solving

Another day (week? month?), another puzzle game.

This time around, we’re going to solve Golf Peaks. I picked this up a while ago on iOS, but only recently on Steam. It’s a cute little puzzle game themed around minigolf.

Basically, you’re on a grid and you have to get the ball (in the bottom in that screenshot above) to the flag (currently at the top). You have a set list of moves you can take, styled as cards–all of which either move a certain number of tiles in a specific direction or possibly jump into the air (and fly over obstacles).

It gets more complicated from there, but hopefully you have the basic idea. 😄

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Solving Sokobond

Another solver that I’ve been working on, after A Good Snowman Is Hard To … Solve?. This time, we have Sokobond! It’s a Sokobon… but with chemical bonds! Yeah, that’s a really good title.

The basic idea is you have a field of elements with (chemical accurate) free electrons):

A basic level

Here we have 4 hydrogens (1 bond each) and a carbon (4 bonds). It should seem pretty obvious that the carbon should end up with a hydrogen on each end. The one last bit of interest: the element with the dashed border is the one we actually control, that will never change.

This eventually gets more complicated, adding:

  • Modifiers that are placed on the map between squares:
    • One that strengthens bonds, turning a single bond into double into triple
    • One that weakens bonds, turning triple to double to single or breaking single bonds
    • One that rotates bonds as you move by it
  • More elements, eventually hydrogen (1), oxygen (2), nitrogen (3), carbon (4), and helium (0)
  • Solutions that require forming multiple elements at the same time

It’s a pretty neat puzzle game with 144 levels of increasing difficulty. Perfect to solve.


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A Good Snowman Is Hard To ... Solve?

I enjoy puzzle games. I especially enjoy letting computers solve them for me 😄. Once upon a time, I set up a framework for solving random things. Let’s solve some more.

Today: A Good Snowman Is Hard To Build

It’s a Sokoban about making snowmen! You can push snowballs of three sizes around, collecting snow if you roll over it. You can push smaller snowballs onto bigger ones, stacking them. Or back off, in order to get around one another.

And that’s really it.

There are some interesting twists (multiple snowmen, the ability to leave and re-enter levels, and even a whole second ‘hard mode’), but at a basic level, it’s just pushing.

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AoC 2023 Day 22: Block Dropinator

Source: Day 22: Sand Slabs

Full solution for today (spoilers!)

Part 1

Given a series of 3D blocks, allow them to fall until the simulation is stable. Any cube of a block is sufficient to support another block, ignore rotations etc.

How many blocks are not the sole supporter for any other block?

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