Whelp. I’m not a fan of that, but it was interesting enough. I got to brush off my tabbed view code. And do some weird things with CSS. Whee?
Whelp. I’m not a fan of that, but it was interesting enough. I got to brush off my tabbed view code. And do some weird things with CSS. Whee?
So this one really fits better for Genuary 2026.25: Organic Geometry and that one is a lifeform like this one, so… we’ll consider them swapped or something.
Anyways, spawn branching nodes and draw a bunch of squares. Not only an organic looking lifeform but creepy to boot! I do love it without borders and with fade.
Be careful with high child count without either a high segment length or death rate to compensate, it will get slow.
So basically we have a simulation where each of n different species has a weight of attraction/repulsion for each other species. This is, by itself, enough to generate some pretty organic behavior!
Edit: This one probably fits better for Genuary 2026.27: Lifeform and that one here.
It started off with a neat grow of blocks and just sort of grew from there–as these things seem wont to do.
This is another one that really benefits from the animation, but it’s neat enough to see each simulation done.
Try playing with the settings. This one looks like a game of Pick Up Sticks.
Genuary 2026.10: Polar coordinates did the transparency thing, but … let’s do it again!
This is one that really stands out when it’s animated.
Split a polygon into triangles and then recursively split those triangles over and over again!
A Bauhaus style poster.
One line… that repeatedly splits, albeit without (mostly) crossing itself.
Fractal trees GO!
splitChance controls how quickly the line branchesminChildren / maxChildren controls branchingangleRange is how many radians the new branches can change byrandomizeAngles controls if child angles are random/evenly spacedspacing is roughly how spread out the tree ispauseOnResetFor / stopOnReset controls what happens when a tree is donecolorMode changes drawing colorsanchor changes where the tree startsIt does get a bit sluggish, especially if you have a high number of children.
I’m… not really sure where I was going with this one. 😄
Basically, 16x16 tiny sketches that slide around like a sliding block puzzle. Although with how chaotic some of the simulations are, it’s not always easy to see.