# LD46: My favorites (so far)

As part of Ludum Dare, you’re supposed to review games. Here are some of my favorites (in the order I reveiwed them, so no particular order).

# LD46: Tetris Life v1.0

Controls:

• Left and right to move the block and forth
• Z and X to rotate it (or crash into things)
• If a block gets stuck, you can hit ENTER to lock it in place
• ESC to quit the current level

Goals:

• To win: Get the plants to the top of the level
• To lose: Kill off all of the plants #keepitalive

EDIT: I have included a v1.1 update that fixes a few minor bugs. Feel free to play either the official v1.0 build or the slightly updated (~10 minutes) v1.1 build with:

• Correctly scale target
• Scale control speed by difficulty

And there you have it. This page will serve as the main entry for Ludum Dare. If you’d rather download an executable for Windows/OSX/Linux, you can do so on the GitHub release page:

Speaking of which, per the Ludum Dare rules (and because I would have anyways), the full source code:

MIT Licensed. I would appreciate a comment if you do anything cool with it.

Ludum Dare page, if you’d like to see my entry:

• Music!
• More elements!
• Polish!

# LD46: I made a GAME!

Big changes:

• And a demo mode!
• PLANTS GROW BY THEMSELVES!
• And win/lose screens!

# LD46: Score, Scaling, and BURNING! Oh my.

Got some sleep and BACK AT IT!

Big changes:

• We have scores now!
• And proper scaling (which also fixes the performance issue, at least on my machine, turns out 116 as many updates helps)
• Proper resetting

# LD46: IT'S WORKING!

IT’S WORKING!

The performance is terrible (sub 10 FPS on a pretty decent desktop and I want to try to run it in a browser…), but it’s working.

# LD46: Particles!

I’ve got particles working!

It’s probably not nearly as efficient as it’s going to have to be, but it’s a start?

# LD46: Squishy squishy

It’s so squish!

That is not at all what I intended, but I kind of love it, so for the moment, it stays in.

To get this far, I had a heck of a time trying to figure out Godot’s physics engine, but I’m learning quickly!

# LD46: Tetris is working! (sort of)

Update!

I have basic blocks that fall by themselves and that I can move around with left/right on the keyboard. They will collide with each other and the walls/floor, and once they stick, a new block will spawn.

# Ludum Dare 46: Tetris Sand

It’s been a while since I’ve last done a Ludum Dare. I felt the itch though, so let’s do it again.

Ludum Dare is an online event where games are made from scratch in a weekend. Check us out every April and October!

The theme this time: Keep it alive

I don’t know if I’ll make it all the way through or actually finish a game. But I’m going to give it a try!

I had a script that would take a file and a passphrase and either encrypt it or, if already encrypted, decrypt it. It worked well enough and I got to play with the struct library. But it was home grown–so not compatible with anything–and didn’t properly validate anything. It worked well enough, but perhaps I could do something better.