The earliest memory I have of ‘programming’ is in the early/mid 90s when my father brought home a computer from work. We could play games on it … so of course I took the spreadsheet program he used (LOTUS 123, did I date myself with that?) and tried to modify it to print out a helpful message for him. It … halfway worked? At least I could undo it so he could get back to work…

After that, I picked up programming for real in QBASIC (I still have a few of those programs lying around), got my own (junky) Linux desktop from my cousin, tried to learn VBasic (without a Windows machine), and eventually made it to high school… In college, I studied computer science and mathematics, mostly programming in Java/.NET, although with a bit of everything in the mix. A few of my oldest programming posts on this blog are from that time.

After that, on to grad school! Originally, I was going to study computational linguistics, but that fell through. Then programming languages (the school’s specialty). And finally I ended up studying censorship and computer security. That’s about where I am today!

But really, I still have a habit of doing a little bit of everything. Whatever seems interesting at the time!

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AoC 2024 Day 25: Christmas Lockpickinator

Source: Day 25: Code Chronicle

Full solution for today (spoilers!).

Part 1

You are given a series of locks and keys (see below). How many unique (lock, key) are there that do not overlap (they do not have to fit perfectly).

A lock starts from the top. The entire top row is # and the entire bottom row is ..

#####
.####
.####
.####
.#.#.
.#...
.....

A key is the opposite:

.....
.....
.....
#....
#.#..
#.#.#
#####

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AoC 2024 Day 23: LAN Partinator

Source: Day 23: LAN Party

Full solution for today (spoilers!).

Part 1

You are given the edges of an undirected graph. Count how many complete subgraphs of size three exist that contain one or more starting with the letter t.

Aside: Games with local (but not hotseat) multiplayer have gotten rather rarer over the years… how many people still know what a LAN party is/was?

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AoC 2024 Day 22: Xorshiftinator

Source: Day 22: Monkey Market

Full solution for today (spoilers!).

Part 1

Implement a PRNG with the following update function:

  1. Multiply by 64, xor with the previous value, modulo 16777216
  2. Divide by 32, xor with the previous value (from step 1), modulo 16777216
  3. Multiply by 2048, xor with the previous value (from step 2), module 16777216

For each of a series of seeds, sum the 2000th generated number.

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AoC 2024 Day 21: Busy Workinator

Source: Day 21: Keypad Conundrum

Full solution for today (spoilers!).

Part 1

You are trying to type a code on a keypad:

+---+---+---+
| 7 | 8 | 9 |
+---+---+---+
| 4 | 5 | 6 |
+---+---+---+
| 1 | 2 | 3 |
+---+---+---+
    | 0 | A |
    +---+---+

But you cannot type directly. Instead, you can control a pointer on the keypad with arrow keys:

    +---+---+
    | ^ | A |
+---+---+---+
| < | v | > |
+---+---+---+

Whenever you type a ^ on the arrow keys, the pointer on the keypad will move up one, etc. When you type A, then the pointer on the keypad will type whatever it is pointing at.

But that’s not enough either. Add a second keypad. And then a third, that is the one you are actually controlling.

For each output sequence multiple the length of the minimum input sequence needed to generate it by the numeric value of the input sequence (ignoring any A); sum these.

Note: Moving off any keypad or into the blank spaces is an error.

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AoC 2024 Day 20: Shadow Catinator

Source: Day 20: Race Condition

Full solution for today (spoilers!).

Part 1

Given a maze with exactly one path, find how many single walls you can walk through (remove) that shorten the best path by at least 100 units.

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AoC 2024 Day 17: Virtual Machininator

Source: Day 17: Chronospatial Computer

Full solution for today (spoilers!).

Part 1

Implement a virtual machine. The machine will have 3 unbounded signed registers, 8 opcodes (see below), a variable parameter scheme (see below that). You will be given the initial values of the 3 registers and a program. Find the final output.

Instructions

OpcodeInstructionDescriptionNotes
0adv reg/valA = A >> OP
1bxl valB = B ^ OP
2bst reg/valB = OP & 0b111
3jnz valIf a =/= 0, jump to LIT
4bxc ignoreB = B ^ CStill takes param, but ignores it
5out reg/valOutput bOnly outputs lowest 3 bits
6bdv reg/valB = A >> OPSame as adv but writes to b
7cdv reg/valC = A >> OPSame as adv but writes to c

Parameter specification

For instructions that can take reg/val, 0 to 3 (inclusive) are treated as literal values, 4 is register A, 5 is B, 6, is C, and 7 is an error (should never happen).

For instructions that only take val, it’s always a literal value in the range 0 to 7 (inclusive).

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