Programming

The earliest memory I have of ‘programming’ is in the early/mid 90s when my father brought home a computer from work. We could play games on it … so of course I took the spreadsheet program he used (LOTUS 123, did I date myself with that?) and tried to modify it to print out a helpful message for him. It … halfway worked? At least I could undo it so he could get back to work…

After that, I picked up programming for real in QBASIC (I still have a few of those programs lying around), got my own (junky) Linux desktop from my cousin, tried to learn VBasic (without a Windows machine), and eventually made it to high school… In college, I studied computer science and mathematics, mostly programming in Java/.NET, although with a bit of everything in the mix. A few of my oldest programming posts on this blog are from that time.

After that, on to grad school! Originally, I was going to study computational linguistics, but that fell through. Then programming languages (the school’s specialty). And finally I ended up studying censorship and computer security… before taking a hard turn into the private sector to follow my PhD advisor.

Since then, I’ve worked in the computer security space at a couple of different companies. Some don’t exist any more, some you’ve probably heard of. I still program for fun too, and not just in security.

But really, I still have a habit of doing a little bit of everything. Whatever seems interesting at the time!


Recent posts (Page 1 of 74)

Genuary 2026: And so it ends

Genuary 2026: And so it ends

I just wanted to make a quick montage of all 31 sketches:

You can combine all of the preview images and then add some nice text with a pair of imagemagick commands:

montage content/programming/2026/genuary/*/gen26.??.png \
  -tile 6x6 \
  -geometry +2+2 \
  -background none \
  gen26-grid.png

mogrify \
  -gravity southeast \
  -pointsize 200 \
  -fill "white" \
  -stroke "black" -strokewidth 2 \
  -annotate +20+20 "Genuary 2026" \
  gen26-grid.png

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Genuary 2026.30: Bug

Genuary 2026.30: Bug

A throwback to what’s probably one of my earliest programming projects (originally in qbasic…): bugs!

It’s very simple: each frame, each bug moves randomly and the draws a dot.

That’s really it.

I’ve updated it a bit with various parameters to tweak. Play with them. See what they do!

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Genuary 2026.27: Lifeform

Genuary 2026.27: Lifeform

So this one really fits better for Genuary 2026.25: Organic Geometry and that one is a lifeform like this one, so… we’ll consider them swapped or something.

Anyways, spawn branching nodes and draw a bunch of squares. Not only an organic looking lifeform but creepy to boot! I do love it without borders and with fade.

Be careful with high child count without either a high segment length or death rate to compensate, it will get slow.

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