旅行が一番好きですよ!

三旅行の興味がありました。アラスカとカリフォルニアとヨーロッパです。

アラスカ初めてだ。私の家族は夏の私の1年生の前にアラスカに行きました。私家族はRVがあります。1週間行きたり、1週間訪問をしたり、1週間かえりました。大興味ですよ!カナダでは、RVがやぶりました!3日間、我々はまってしました!

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AIGS 2009 Update

New version of the server is available:

Changes

  • Added RemainingFlags message.
  • MoveMade packets will be sent for each move. Periodically checking for the server for sync is suggested.
  • It should now be possible for players to move past each other (swap places, etc).

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本を読むと英語を見る

本を読むたり英語を見たりは大好きです。 でも、本の方が好きです。 私の好きなジャンルはSFものやホラーものやアクションものや、ファンタジーもの好きです。 まこと、とても本は好きですよ。

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AIGS 2009 Update

The new version of the server has been updated.

Changes:

  • Added a rudimentary AI player to play against for the next assignment.
  • Added scenarios for assignment 3.
  • Fixed typos in previous assignments.
  • Added an argument to the protocol for YourTurn messages to tell you who you are (update your CTFProtocol file).

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AIGS 2009 Update

Ok, so the new server is up.  I can almost guarantee that there are some problems (so goes the life of a CS), so go ahead and hammer away at it and see what you can do.

One major thing, the game string format has changed:** **

  • Players are represented by lower case letters from ‘a’ to ‘j’
  • Players carrying flags are represented by upper case letters from ‘A’ to ‘J’
  • Bases are represented by numbers ‘0’ to ‘9’
  • Players will immediately score if no bases are present but must return a flag to a base if one is present
  • Players must step on flags to pick them up, but only must be adjacent to a base to drop it off
  • Players can only carry one flag

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自己紹介

こんにちわ。 私はジョンポールバーカンプです。

私はロースハルマンこうか大学のだいがく学生です。  四年生です。 せんきょうはコンピュータサイエンス と数学です。 そして、日本語とスペイン語はべんきょうをします。ドイツ語はべんきょうをします。 私は言語が好きでドイツ語!

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AIGS 2009 Update

Initial upload of the server.  There was a pre-release version emailed to the class (that I no longer have), thus the ‘updates.’

All versions of the server should run correctly with .NET installed in Windows or with Mono on Linux or OSX.  I’ve tested the Windows and Linux versions and both seem to work perfectly.

Updates

  • Sequential games are possible. You can not join two games at the same time, but once one game is complete you can join another.
  • You can send “Unsolvable” as a move string (see CTFProtocol). If you are correct, you win. If you are incorrect, you lose. I suggest that you are completely sure before you send this message. ;D

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AIGS 2009 Overview

Despite what I said last year, I started the AIGS over this year. To shake things up a bit, I’m implementing this year’s version with .NET in C# (the previous two years used Python and Java respectively). This year, the game will be Capture the Flag. Hopefully, we can have a more complex game without overdoing it and avoid the problems with low branching factor that we had last year with Hex.

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