FLAIRS 2010

The fall quarter has ended and thus so has the AIGS 2009 project. Version 0.2.04 is the last version that I will (most likely) be updating. I think that an independent study group will be working on the version for next year, and I wish them the best of luck. On a brighter note, Prof. Wollowski and I have written a paper based on the AIGS project and have submitted it to FLAIRS 2010 (an AI conference in Florida).

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AIGS 2009 Update

Bug fixes:

  • Flag respawning is more solid (not completely guaranteed though, because I haven’t actually been able to duplicate the issue).
  • Should cause an error if you try to capture your own player.

Thanks to Chris Covert for testing the problems that I was having.

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AIGS 2009 Update

New version uploaded. Bug fixes: Fixed swapping players bug. Potential fix for not your turn bug (not sure if this one will work). Sending ‘Unsolvable’ as a move can be used to prematurely end a game (and will output the game log). Fixed/removed extra YourTurn packets sent on failed move. Fixed capturing, players can now capture correctly and wil respawn at their bases. Fixed returning flags. Flags were returning at (0, 0), now the return to their spawn points.

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なぜ日本語を勉強していますか

なぜ日本語を勉強していますか。一番目の理由は外国語が大好きだからです。二番目の理由は、日本語で興味があるからです。三番目の理由は、日本語の学生はおもしろい学生ですよ。

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AIGS 2009 Update

Here are the most recent fixes:

  • Added logic to allow the second player to continue after the first player is done (thanks Eric Reed).
  • The flag spawn logic was preventing you from moving off of spawn points, not onto them (oops).

Downloads


AIGS 2009 Update

Updated with almost everything necessary to play the tournament.  I still need to implement the game timer per side.  I will have the up before AI class meets Monday.

All of the changes that are mentioned in the Tournament Rules document have been completed with the following notes:

  • Always 3 players per team
  • Not guaranteed to be solvable (though I haven’t seen an unsolvable one yet).
  • You can only capture flags on the other side of the board
  • Flags respawn at random locations on your side of the map
  • You can only see your flags when they have not been captured
  • Non-wall squares you cannot see will be sent as a ‘*’
  • Captured players will spawn adjacent to their home base
  • If no location is available, they will try further out in concentric circles

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旅行が一番好きですよ!

三旅行の興味がありました。アラスカとカリフォルニアとヨーロッパです。

アラスカ初めてだ。私の家族は夏の私の1年生の前にアラスカに行きました。私家族はRVがあります。1週間行きたり、1週間訪問をしたり、1週間かえりました。大興味ですよ!カナダでは、RVがやぶりました!3日間、我々はまってしました!

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