Source: Day 25: Snowverload
Full solution for today (spoilers!)
Part 1
Given an undirected graph, find 3 edges that split the graph into two connected components. Return the product of the component’s sizes.
Parsing
I’m just going to nom
straight into petgraph
this time:
fn label(input: &str) -> IResult<&str, &str> {
alpha1(input)
}
fn edges(input: &str) -> IResult<&str, (&str, Vec<&str>)> {
separated_pair(
label,
terminated(complete::char(':'), space0),
separated_list1(space1, label),
)(input)
}
pub fn read(input: &str) -> UnGraph<&str, ()> {
let (s, lines) = separated_list1(line_ending, edges)(input).unwrap();
assert!(s.trim().is_empty());
let mut graph = UnGraph::new_undirected();
let mut nodes = FxHashMap::default();
let mut edges = Vec::new();
for (label, targets) in lines {
if !nodes.contains_key(label) {
nodes.insert(label, graph.add_node(label));
}
for target in targets {
if !nodes.contains_key(target) {
nodes.insert(target, graph.add_node(target));
}
graph.add_edge(nodes[label], nodes[target], ());
edges.push((label, target));
}
}
graph
}
Solution 1: Brute Force
Okay, let’s just try removing each set of edges!
fn main() -> Result<()> {
let stdin = io::stdin();
let input = io::read_to_string(stdin.lock())?;
let graph = parse::read(&input);
let result = (0..3)
.map(|_i| graph.edge_indices())
.multi_cartesian_product()
.filter(|edges| edges.iter().unique().count() == 3)
.find_map(|edges| {
let mut graph2 = graph.clone();
for edge in edges {
graph2.remove_edge(edge);
}
if connected_components(&graph2) != 2 {
return None;
}
let mut dfs = Dfs::new(&graph2, graph.node_indices().next().unwrap());
let mut count = 0;
while let Some(_) = dfs.next(&graph2) {
count += 1;
}
Some(count * (graph.node_count() - count))
})
.unwrap();
println!("{:?}", result);
Ok(())
}
Well. That’s a lot of edges. I bet we can do better.
A dot graph
Graphviz go!
fs::write("graph.dot", format!("{:?}", Dot::new(&graph)))?;
Yeah… that’s kind of impossible to look at. But if you open it up in a new tab and scroll around, you’ll see there are two halves with an obvious three lines between them!
Now if only you could find them…
Solution 2: Calculate ‘heavy’ edges
I expect this is a known algorithm, but my basic idea is:
- For each node, calculate the a-star path to every other node
- For each edge in that path, add to a global counter
The idea is that halfish of these paths are going to go over the same three edges.
Now, instead of just iterating over edges in the order originally specified, use this new order:
fn main() -> Result<()> {
let stdin = io::stdin();
let input = io::read_to_string(stdin.lock())?;
let graph = parse::read(&input);
// Count how many times we cross each edge
let mut counter: FxHashMap<_, usize> = FxHashMap::default();
// For each pair of nodes, find the shortest path between them
// Add each edge in that path to the counter
graph
.node_indices()
.take(10)
.cartesian_product(graph.node_indices())
.for_each(|(a, b)|
astar(
&graph,
a, |node| node == b,
|_| 1,
|_| 0
)
.unwrap()
.1
.iter()
.tuple_windows()
.map(|(a, b)| graph.find_edge(*a, *b).unwrap())
.for_each(|edge|
*counter.entry(edge).or_default() += 1
)
);
// Sort the list of edges with the heaviest first
let heavy_edges = counter
.iter()
.sorted_by(|(_, a), (_, b)| b.cmp(a))
.map(|(edge, _)| *edge)
.collect_vec();
// Try each combination of 3 edges, starting with the 'heaviest'
// As soon as we find a trio that splits the graph in 2 we have an answer
let result = (0..3)
.map(|_i| heavy_edges.iter())
.multi_cartesian_product()
.filter(|edges| edges.iter().unique().count() == 3)
.find_map(|edges| {
let mut graph2 = graph.clone();
for edge in edges {
graph2.remove_edge(*edge);
}
if connected_components(&graph2) != 2 {
return None;
}
let mut dfs = Dfs::new(&graph2, graph.node_indices().next().unwrap());
let mut count = 0;
while let Some(_) = dfs.next(&graph2) {
count += 1;
}
Some(count * (graph.node_count() - count))
})
.unwrap();
println!("{result}");
Ok(())
}
And… in about 2 seconds we have an answer.
A better N
You’ll note with that take(10)
there that we’re only starting at 10 of the nodes. There’s no reason to do the whole thing.
What’s the best value of N?
for n in 1..=graph.node_count() {
let start = std::time::Instant::now();
// Count how many times we cross each edge
let mut counter: FxHashMap<_, usize> = FxHashMap::default();
// For each pair of nodes, find the shortest path between them
// Add each edge in that path to the counter
graph
.node_indices()
.take(n)
// ...
println!("{}: {:?}", n, start.elapsed());
}
It’s… very slow to solve this so many times, but we find out:
$ just run 25 1-best-n
cat data/$(printf "%02d" 25).txt | cargo run --release -p day$(printf "%02d" 25) --bin part1-best-n
Compiling day25 v0.1.0 (/Users/jp/Projects/advent-of-code/2023/solutions/day25)
Finished release [optimized] target(s) in 0.31s
Running `target/release/part1-best-n`
1: 194.379984917s
2: 47.260634583s
3: 546.839292ms
4: 724.617042ms
5: 996.805583ms
6: 1.0664215s
7: 1.251643125s
8: 1.394995458s
9: 1.559387833s
10: 1.724106666s
...
Turns out the best N is… 3
(note: ms, not seconds). So we’ll use that!
Performance
$ just time 25 1
hyperfine --warmup 3 'just run 25 1'
Benchmark 1: just run 25 1
Time (mean ± σ): 679.8 ms ± 18.5 ms [User: 573.2 ms, System: 16.8 ms]
Range (min … max): 664.6 ms … 716.5 ms 10 runs
Nice!
Part 2
There’s never a part 2. 😄
Merry Christmas!